Co-creation for accessible computing through advances in emerging technologies

  • Submission Deadline: 25 Sep 2025

Guest Editor(s)

Dr. Shital Desai

Department of Computational Arts, School of Arts Media Performance and Design, York University, Toronto, ON, Canada.

Dr. Claire Davies

Mechanical and Materials Engineering, Queen’s University, Kingston, ON, Canada.

Dr. Rohit Ashok Khot

School of Design, RMIT University, Melbourne, Victoria, Australia.

Dr. Erica Mealy

School of Science, Technology and Engineering, University of the Sunshine Coast, Maroochydore, QLD, Australia.

Dr. Karyn Moffatt

School of Information Studies, McGill University, Montreal, QC, Canada.

Dr. Eli Kinney-Lang

Department of Biomedical Engineering, University of Calgary, Calgary, AB, Canada.

Special Issue Information

The advancement of emerging technologies such as Augmented Reality (AR), Virtual Reality (VR), Extended Reality (XR), Multisensory technology, and Artificial Intelligence (AI) has opened new frontiers in human-computer interaction. These technologies offer unprecedented opportunities to develop innovative solutions in healthcare, education, and other domains. However, there is a lack of understanding of how these technologies can be designed responsibly, ethically, and following accessibility guidelines.

This Special Issue aims to explore how these cutting-edge technologies can be leveraged to create more accessible computing environments through affective and empathetic design processes. We seek contributions that address novel methodologies, innovative applications, and theoretical advancements in co-creation work to foster inclusivity and improve user experiences for diverse populations, including individuals with disabilities.

We invite submissions covering, but not lpimited to, the following topics: 
• Empathetic Computing Frameworks: Theoretical models and frameworks for designing empathetic computing systems.
• Affective Computing Approaches: Technologies and methods to recognize, interpret, and process human emotions.
• Accessibility in Emerging Technologies: Design of novel applications to enhance accessibility through immersive technologies such as AR/VR/XR.
• AI-driven Empathy in Computing: AI-based approaches to understanding and responding to human emotions.
• Co-creation Methods for Accessible Design: Participatory design methodologies for inclusive technology development.
• Human-Technology Interaction: Studies on the impact of emerging technologies on social and emotional experiences.
• Brain-Computer Interfaces (BCI): Implementation and adaptation of BCI applications for broader inclusive applications, enhancing accessibility and empathetic computing.
• Accessibility in Multisensory Technologies: Studies of multisensory technologies and understanding their connection or interdependency to accessibility and empathic computing.
• Security, Privacy, Ethical, and Societal Implications: Considerations surrounding security, privacy, bias, and inclusivity in empathetic computing systems, including strategies for safeguarding user data and ensuring responsible innovation.

Contact Us

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Published Articles

Integrating colored lights into multimodal robotic storytelling
  • Aims: Storytelling has evolved alongside human culture, giving rise to new media such as social robots. While these robots employ modalities similar to those used by humans, they can also utilize non-biomimetic modalities, such as color, which are ... More.

  • Sophia C. Steinhaeusser, ... Birgit Lugrin
Download PDF View: 165 Download: 18
Investigating the 'I' in team: development and evaluation of an individual-level IMO model for augmented reality-mediated remote collaboration
  • Aims: This study aims to enhance the design of augmented reality (AR) technologies for remote collaboration by examining the complex relationships among individual factors (user characteristics), psychological and physiological states during ... More.

  • Lisa Thomaschewski, ... Annette Kluge
Download PDF View: 140 Download: 36
Empathic Computing: a new journal for a new field of computing
Download PDF View: 260 Download: 45
From theory to practice: virtual children as platforms for research and training
  • This paper explores two virtual child simulators, BabyX and the VR Baby Training Tool, which provide immersive, interactive platforms for child-focused research and training. These technologies address key ethical and practical constraints, enabling ... More.

  • Samara Morrison, ... Mark Sagar
Download PDF View: 340 Download: 42
A systematic review of using immersive technologies for empathic computing from 2000-2024
  • Aims: To give a comprehensive understanding of current research on immersive empathic computing, this paper aims to present a systematic review of the use of Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) technologies in empathic ... More.

  • Umme Afifa Jinan, ... Sungchul Jung
  • DOI: https://doi.org/10.70401/ec.2025.0004 - February 25, 2025
Download PDF View: 730 Download: 93
Creating safe environments for children: prevention of trauma in the Extended Verse
  • In the evolving landscape of digital childhood, ensuring safe environments within the Extended Verse (XV) is essential for preventing trauma and fostering positive experiences. This paper proposes a conceptual framework for the integration of advanced ... More.

  • Nina Jane Patel
  • DOI: https://doi.org/10.70401/ec.2025.0003 - February 17, 2025
Download PDF View: 360 Download: 30
Friction situations in real-world remote design reviews when using CAD and videoconferencing tools
  • Aims: Recent world events have resulted in companies using remote meeting tools more often in design processes. The shift to remote meeting tools has had a notable impact on collaborative design activities, such as design reviews (DRs). When DRs depend ... More.

  • Francisco Garcia Rivera, ... Beatrice Alenljung
  • DOI: https://doi.org/10.70401/ec.2025.0001 - December 25, 2024
Download PDF View: 405 Download: 45
Building a taxonomy of evidence-based medical eXtended Reality (MXR) applications: towards identifying best practices for design innovation and global collaboration
  • Aims: This article aims to create a taxonomy of evidence-based medical eXtended Reality (MXR) applications, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and 360-degree photo/video technologies, to identify best ... More.

  • Jolanda G. Tromp, ... Chung V. Le
  • DOI: https://doi.org/10.70401/ec.2025.0002 - November 30, 2024
Download PDF View: 475 Download: 54