All Articles (5)

From theory to practice: virtual children as platforms for research and training
  • This paper explores two virtual child simulators, BabyX and the VR Baby Training Tool, which provide immersive, interactive platforms for child-focused research and training. These technologies address key ethical and practical constraints, enabling ... More

  • Samara Morrison, ... Mark Sagar
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A systematic review of using immersive technologies for empathic computing from 2000-2024
  • Aims: To give a comprehensive understanding of current research on immersive empathic computing, this paper aims to present a systematic review of the use of Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) technologies in empathic ... More

  • Umme Afifa Jinan, ... Sungchul Jung
  • DOI:https://doi.org/10.70401/ec.2025.0004 - February 25, 2025
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Creating safe environments for children: prevention of trauma in the Extended Verse
  • In the evolving landscape of digital childhood, ensuring safe environments within the Extended Verse (XV) is essential for preventing trauma and fostering positive experiences. This paper proposes a conceptual framework for the integration of advanced ... More

  • Patel Nina Jane
  • DOI:https://doi.org/10.70401/ec.2025.0003 - February 17, 2025
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Friction situations in real-world remote design reviews when using CAD and videoconferencing tools
  • Aims: Recent world events have resulted in companies using remote meeting tools more often in design processes. The shift to remote meeting tools has had a notable impact on collaborative design activities, such as design reviews (DRs). When DRs depend ... More

  • Francisco Garcia Rivera, ... Beatrice Alenljung
  • DOI:https://doi.org/10.70401/ec.2025.0001 - December 25, 2024
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Building a taxonomy of evidence-based medical eXtended Reality (MXR) applications: towards identifying best practices for design innovation and global collaboration
  • Aims: This article aims to create a taxonomy of evidence-based medical eXtended Reality (MXR) applications, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and 360-degree photo/video technologies, to identify best ... More

  • Jolanda G. Tromp, ... Chung V. Le
  • DOI:https://doi.org/10.70401/ec.2025.0002 - November 30, 2024
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