Empathic Computing

  • Empathic Computing is a peer-reviewed, open-access journal, published quarterly and owned by Science Exploration Press. It is a rapidly emerging field of computing concerned with how to create computer systems that better enable people to understand one another and develop empathy. This includes the use of technology such as Augmented Reality (AR) and Virtual Reality (VR) to enable people to see what another person is seeing in real time, and overlay communication cues on their field of view. Also, the use of physiological sensors, machine learning and artificial intelligence to develop systems that can recognize what people are feeling and convey emotional or cognitive state to a collaborator. more >
  • Empathic Computing is a peer-reviewed, open-access journal, published quarterly and owned by Science Exploration Press. It is a rapidly emerging field of computing concerned with how to create computer systems that better enable people to understand one another and develop empathy. This includes the use of technology such as Augmented Reality (AR) and Virtual Reality (VR) to enable people to see what another person is seeing in real time, and overlay communication cues on their field of view. Also, the use of physiological sensors, machine learning and artificial intelligence to develop systems that can recognize what people are feeling and convey emotional or cognitive state to a collaborator. more >
From theory to practice: virtual children as platforms for research and training
  • This paper explores two virtual child simulators, BabyX and the VR Baby Training Tool, which provide immersive, interactive platforms for child-focused research and training. These technologies address key ethical and practical constraints, enabling ... More

  • Samara Morrison, ... Mark Sagar
Download PDF View: Download:
A systematic review of using immersive technologies for empathic computing from 2000-2024
  • Aims: To give a comprehensive understanding of current research on immersive empathic computing, this paper aims to present a systematic review of the use of Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) technologies in empathic ... More

  • Umme Afifa Jinan, ... Sungchul Jung
  • DOI:https://doi.org/10.70401/ec.2025.0004 - February 25, 2025
Download PDF View: Download:
Creating safe environments for children: prevention of trauma in the Extended Verse
  • In the evolving landscape of digital childhood, ensuring safe environments within the Extended Verse (XV) is essential for preventing trauma and fostering positive experiences. This paper proposes a conceptual framework for the integration of advanced ... More

  • Patel Nina Jane
  • DOI:https://doi.org/10.70401/ec.2025.0003 - February 17, 2025
Download PDF View: Download:
Friction situations in real-world remote design reviews when using CAD and videoconferencing tools
  • Aims: Recent world events have resulted in companies using remote meeting tools more often in design processes. The shift to remote meeting tools has had a notable impact on collaborative design activities, such as design reviews (DRs). When DRs depend ... More

  • Francisco Garcia Rivera, ... Beatrice Alenljung
  • DOI:https://doi.org/10.70401/ec.2025.0001 - December 25, 2024
Download PDF View: Download:
Building a taxonomy of evidence-based medical eXtended Reality (MXR) applications: towards identifying best practices for design innovation and global collaboration
  • Aims: This article aims to create a taxonomy of evidence-based medical eXtended Reality (MXR) applications, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and 360-degree photo/video technologies, to identify best ... More

  • Jolanda G. Tromp, ... Chung V. Le
  • DOI:https://doi.org/10.70401/ec.2025.0002 - November 30, 2024
Download PDF View: Download:
A systematic review of using immersive technologies for empathic computing from 2000-2024
  • Aims: To give a comprehensive understanding of current research on immersive empathic computing, this paper aims to present a systematic review of the use of Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) technologies in empathic ... More

  • Umme Afifa Jinan, ... Sungchul Jung
  • DOI:https://doi.org/10.70401/ec.2025.0004 - February 25, 2025
Download PDF View: Download:
Building a taxonomy of evidence-based medical eXtended Reality (MXR) applications: towards identifying best practices for design innovation and global collaboration
  • Aims: This article aims to create a taxonomy of evidence-based medical eXtended Reality (MXR) applications, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and 360-degree photo/video technologies, to identify best ... More

  • Jolanda G. Tromp, ... Chung V. Le
  • DOI:https://doi.org/10.70401/ec.2025.0002 - November 30, 2024
Download PDF View: Download:
Friction situations in real-world remote design reviews when using CAD and videoconferencing tools
  • Aims: Recent world events have resulted in companies using remote meeting tools more often in design processes. The shift to remote meeting tools has had a notable impact on collaborative design activities, such as design reviews (DRs). When DRs depend ... More

  • Francisco Garcia Rivera, ... Beatrice Alenljung
  • DOI:https://doi.org/10.70401/ec.2025.0001 - December 25, 2024
Download PDF View: Download:
Creating safe environments for children: prevention of trauma in the Extended Verse
  • In the evolving landscape of digital childhood, ensuring safe environments within the Extended Verse (XV) is essential for preventing trauma and fostering positive experiences. This paper proposes a conceptual framework for the integration of advanced ... More

  • Patel Nina Jane
  • DOI:https://doi.org/10.70401/ec.2025.0003 - February 17, 2025
Download PDF View: Download:
From theory to practice: virtual children as platforms for research and training
  • This paper explores two virtual child simulators, BabyX and the VR Baby Training Tool, which provide immersive, interactive platforms for child-focused research and training. These technologies address key ethical and practical constraints, enabling ... More

  • Samara Morrison, ... Mark Sagar
Download PDF View: Download:
A systematic review of using immersive technologies for empathic computing from 2000-2024
  • Aims: To give a comprehensive understanding of current research on immersive empathic computing, this paper aims to present a systematic review of the use of Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) technologies in empathic ... More

  • Umme Afifa Jinan, ... Sungchul Jung
  • DOI:https://doi.org/10.70401/ec.2025.0004 - February 25, 2025
Download PDF View: Download:
Building a taxonomy of evidence-based medical eXtended Reality (MXR) applications: towards identifying best practices for design innovation and global collaboration
  • Aims: This article aims to create a taxonomy of evidence-based medical eXtended Reality (MXR) applications, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and 360-degree photo/video technologies, to identify best ... More

  • Jolanda G. Tromp, ... Chung V. Le
  • DOI:https://doi.org/10.70401/ec.2025.0002 - November 30, 2024
Download PDF View: Download:
Friction situations in real-world remote design reviews when using CAD and videoconferencing tools
  • Aims: Recent world events have resulted in companies using remote meeting tools more often in design processes. The shift to remote meeting tools has had a notable impact on collaborative design activities, such as design reviews (DRs). When DRs depend ... More

  • Francisco Garcia Rivera, ... Beatrice Alenljung
  • DOI:https://doi.org/10.70401/ec.2025.0001 - December 25, 2024
Download PDF View: Download:
Creating safe environments for children: prevention of trauma in the Extended Verse
  • In the evolving landscape of digital childhood, ensuring safe environments within the Extended Verse (XV) is essential for preventing trauma and fostering positive experiences. This paper proposes a conceptual framework for the integration of advanced ... More

  • Patel Nina Jane
  • DOI:https://doi.org/10.70401/ec.2025.0003 - February 17, 2025
Download PDF View: Download:
From theory to practice: virtual children as platforms for research and training
  • This paper explores two virtual child simulators, BabyX and the VR Baby Training Tool, which provide immersive, interactive platforms for child-focused research and training. These technologies address key ethical and practical constraints, enabling ... More

  • Samara Morrison, ... Mark Sagar
Download PDF View: Download: