Table of Contents

Improvement of a BCI-enabled Boccia ramp through a patient engagement strategy

Aims: The right to play is a basic human right. However, sport participation is often limited for children with complex motor disabilities. We developed a brain-computer interface (BCI)-enabled Boccia system that allows children with severe motor ... More.

Daniel Comaduran Marquez, ... Adam Kirton

DOI:https://doi.org/10.70401/ec.2026.0020 - March 27, 2026

Emotion recognition in virtual reality: Toward adaptive and responsible technologies

Affective Computing aims to build systems that can sense, interpret, and influence human emotions. In parallel, virtual reality (VR) has matured into a powerful solution for immersion, presence, and interaction. When combined, these two technologies enable ... More.

Davide Andreoletti, ... Silvia Giordano

DOI:https://doi.org/10.70401/ec.2026.0019 - March 26, 2026

Reframing human–robot interaction through extended reality: Unlocking safer, smarter, and more empathic interactions with virtual robots and foundation models

This perspective reframes human–robot interaction (HRI) through extended reality (XR), arguing that virtual robots powered by large foundation models (FMs) can serve as cognitively grounded, empathic agents. Unlike physical robots, XR-native agents ... More.

Yuchong Zhang, ... Danica Kragic

DOI:https://doi.org/10.70401/ec.2026.0018 - February 13, 2026

Virtual humans’ facial expressions, gestures, and voices impact user empathy

Aims: Users’ empathy towards artificial agents can be influenced by the agent’s expression of emotion. To date, most studies have used a Wizard of Oz design or manually programmed agents’ expressions. This study investigated whether autonomously ... More.

Elizabeth Broadbent, ... Mark Sagar

DOI:https://doi.org/10.70401/ec.2026.0017 - January 26, 2026